The node-based material editor is simple, powerful and versatile Tags You can add an HDRI to it or stick with a basic dome. Arnold has a sky/physical sky system that is simple and works. You can add an Arnold light from the plug-in's menu, choose it's type from the usual, point, spot, and so on, then move on to the rest of the attributes for color and intensity and so on. Lighting is perhaps the most important part of working with any renderer and Arnold has built the lighting setup just right.
Everyone else will need just a few minutes to learn how it all works. Connecting nodes is simple and anybody who has used Xpresso will be happier immediately. Channels are all nodes, including textures, which can be loaded direct form an explorer/finder window into the node manager, which is actually a Xpresso window. NodesĪrnold uses a node-based approach for building materials, which makes for a particularly versatile and easy to use system, with much more in the way of visual feedback than a layered system, where you need to drill down to get where you need. Solid Angle has done a brilliant job with Arnold and it really is integrated very well, both under the hood and in the user facing elements.
Any company developing a plug-in have to strike the balance between providing the tools they are creating in a way that works best, while being intuitive to the host software's users. Product: Arnold render for Cinema 4D Company: Solid Angle Website: The popular render engine has finally reached the growing CINEMA 4D user base and does so with style, stability and a blisteringly fast interactive preview. Creative director and industry veteran Rob Redman takes a closer look at Solid Angle's Arnold for CINEMA 4D.